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The
Holographic Video Player has two Settings panels, explained below.

The
panel above contains adjustable controls for how the 3D video is
displayed. As shown on the Demo Videos page, foreground objects
can be attached or separated from the background (Embossed or Layered).
The wireframe would ordinarily come from the video scene, although
the Rotating Bump is still included for experimental purposes.
Under
Background, the user can use the existing background (Normal), replace
the background with a green screen (Empty), or specify a new background
under (Image). The Fill-in option causes the software to buffer
background information behind occluding objects so that no holes
are seen in the scene model when navigating or looking around foreground
objects.
Ambient
Color: this check-box causes the panel surrounding the movie to
continuously change color to match the predominant color in the
movie, as we consider features adding to the immersive experience.
Finally,
in the View section the user can choose a dynamic wireframe (3D
View). The could also specify binocular windows of 3D video, or
the red-green layering for 3D glasses (Anaglyph). It is possible
to set the colours of red and green/blue to match particular coloured
lenses. Also, there are controls for eye separation and convergence,
in case needed for a particular viewing situation or head-mounted
display.
The
Splitter Settings control the image processing in the software.
The default values are used in most cases. There are pop-up explanations
for each control on mouse-over in the panel, although the most common
adjustments will be explained here.
Z
Model: This refers to the nature of the camera movement, which helps
to minimize geometric calcualtions. Anchorman Mode is when the camera
is stationary, as in a new broadcast. There is also Parallax Mode,
when the camera is moved laterally (which is the most effective
way to highlight relative depth for the software). Also, there is
Generic Mode when any type of camera movement is possible.
Max
Z: This is an adjustable setting to control how far out the wireframe
extends. The Inflate check-box specifies whether foreground objects
should be on a flat plane (there is no possible distortion this
way), or rendered in 3D. The Pop-on-Y check box specifies that vertical
(Y-axis) movement should also be used to detect depth information.
Confirm
Before Popping: This specifies the number of frames of motion detected
before the wireframe should be adjusted (out) or put back (in).
This is affected to some extent by the speed of the computer used.
If there is a trailing edge on moving foreground objects, move the
In value closer to 1 frame. If an object pops in and out rapidly,
change the settings to only pop out if the foreground depth is confirmed
over about 3 frames, and only to set In after confirming for 3 frames.
Finally,
the large buttons on the bottom right are shortcuts for a variety
of default settings. Note also that freezing the white balance and
gain on a web cam or DV camera will stop fluctuations across frames,
and make the depth perception more smooth and stable.
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